28.04.2024 03:44
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JG1_loopy
Sortie #20118

Squad logo
Tour FiF spring 2018
Mission FiF Spring 2018 Pase A Dry Run
Type S.E.5a
Payload 7.69 x 788
Fuel 50%
Coalition Triple Entente
Country France
Date start 05.05.2018 13:00
Date end 05.05.2018 13:19
Flight time 15 minutes 46 seconds
Ratio 0.74
Status crashed (dead)
Bullets fired 265
Bullets hits 20
Gun Accuracy 7.6%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 0
Hits Bombs 0
Bomb Accuracy 0%
Score 1
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 1
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
05.05.2018 13:00:09
JG1_loopy [S.E.5a] was respawned
05.05.2018 13:04:13
JG1_loopy [S.E.5a] take off
05.05.2018 13:15:53
JG1_loopy [S.E.5a] has damaged (0.049) 1PL-Lucas-1Esk [Halberstadt CL.II 200hp]
05.05.2018 13:15:53
JG1_loopy [S.E.5a] has damaged (0.006) 1PL-Lucas-1Esk [Halberstadt CL.II 200hp]
05.05.2018 13:16:44
JG1_loopy [S.E.5a] has damaged (0.005) 1PL-Lucas-1Esk [Halberstadt CL.II 200hp]
05.05.2018 13:18:00
JG1_loopy [S.E.5a] has damaged (0.007) 1PL-Lucas-1Esk [Halberstadt CL.II 200hp]
05.05.2018 13:18:01
JG1_loopy [S.E.5a] has wounded (0.25) AI [BotGunnerHCL2]
05.05.2018 13:18:01
JG1_loopy [S.E.5a] has killed AI [BotGunnerHCL2]
05.05.2018 13:19:26
AI [LMG08AAA] has damaged (0.023) JG1_loopy [S.E.5a]
05.05.2018 13:19:26
AI [LMG08AAA] has damaged (0.009) JG1_loopy [S.E.5a]
05.05.2018 13:19:30
AI [LMG08AAA] has damaged (0.005) JG1_loopy [S.E.5a]
05.05.2018 13:19:32
AI [LMG08AAA] has damaged (0.007) JG1_loopy [S.E.5a]
05.05.2018 13:19:32
AI [LMG08AAA] has damaged (0.008) JG1_loopy [S.E.5a]
05.05.2018 13:19:33
AI [LMG08AAA] has damaged (0.94) JG1_loopy [S.E.5a]
05.05.2018 13:19:33
AI [LMG08AAA] has shotdown JG1_loopy [S.E.5a]
05.05.2018 13:19:33
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:33
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:33
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:34
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:34
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:34
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:34
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:34
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:34
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:35
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:35
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:35
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:35
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:35
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:35
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:36
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:36
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:36
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:36
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:36
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:36
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:36
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:37
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:37
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:37
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:37
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:37
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:37
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:38
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:38
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:38
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:38
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:38
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:38
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:39
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:39
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:39
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:39
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:39
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:39
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:40
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:40
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:40
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:40
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:40
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:40
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:40
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:41
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:41
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:41
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:41
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:41
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:41
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:42
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:42
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:42
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:42
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:42
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:42
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:43
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:43
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:43
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:43
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:43
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:43
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:44
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:44
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:44
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:44
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:44
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:44
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:44
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:45
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:45
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:45
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:46
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:46
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:46
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:46
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:46
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:47
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:47
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:47
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:47
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:48
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:51
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:52
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:52
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:53
JG1_loopy [S.E.5a] has wounded (0.005)
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JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:53
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:53
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:53
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:53
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:54
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:54
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:54
JG1_loopy [S.E.5a] has wounded (0.005)
05.05.2018 13:19:54
JG1_loopy [S.E.5a] has wounded (0.301)
05.05.2018 13:19:54
JG1_loopy [S.E.5a] has died
05.05.2018 13:19:54
JG1_loopy [S.E.5a] has finished
05.05.2018 13:19:59
JG1_loopy [S.E.5a] crashed on the ground